![]() ![]() Of course, there has to be some monetisation, for we have to pay for dedicated servers and for the work to be carried out on new updates. We want to provide the players with a really good experience, and 3G is not the right option.Īnd finally, what's the release date for the Tegra 3 version and how much will it cost? I don't think that we will support 3G connections - there is too much lag and packet loss. We just don't have enough time to include - Will it be playable on 3G, or is it a wi-fi-only game? Is there a single-player practice mode, or is it purely multiplayer? ![]() In Shadowgun: DeadZone, you will have your own permanent profile stored on a server with its own rank, unlock weapons, items, skins, etc. They make the game that much more interesting for players. ![]() Sure, we consider these to be standard features in multiplayer games nowadays. We intended having them in the original Shadowgun, but we were not ultimately able to add them because of memory limitations.ĭoes it feature ranking / levels / unlocks? Of course, we will definitely include hand grenades. There will be a variety of items and gadgets available, and you will be able to customise your characters. The initial release is going to include at least 3-4 different maps, eight characters, and 12 customisable weapons. It is really cool to be working with - How many maps, guns, and character skins feature in the game? It's not producing any codes or shaders for us, but it is helping us with optimising, debugging, and giving us advice, etc. ![]() How closely did your team work with Nvidia to bring the game to the Tegra platform? There will be some differences, but nothing that will have an impact on gameplay. What are the differences - if any - between the Tegra 3 edition of Shadowgun: DeadZone and the iOS version? Thirdly, because of Android fragmentation issues, it is definitely better to just use Tegra devices.Įverybody is doing open beta for multiplayer games to ensure a successful launch: we want to do the same. Secondly, it is easier to release fixes, tweaks, and optimisations on Android. We are happy to use Tegra 3 devices for open beta for various reasons.įirstly, we are not able to release a beta edition on iOS. Shadowgun: Deadzone is going to be a cross-platform multiplayer game. Lastly, because it will be free, there will be a bigger userbase, and that means more players to - Will we see the game come to iOS and other Android devices? Secondly, the application size is going to be much smaller, which is critical for mobile users. Marek Rubas: We had several reasons to release it as a standalone title.įirstly, it is easier for developing and updating the game, because we don't need to take care about single-player code and to beta test it every time we release a new update. Pocket Gamer : What influenced your decision to make Shadowgun's multiplayer a standalone title? We also discovered exactly what we can expect from the console-esque third-person shooter Shadowgun: DeadZone. We caught up with Madfinger's co-founder Marek Rabas to find out why the company decided to switch tack on the integration of multiplayer in Shadowgun by turning the multiplayer mode into a standalone game. Just last week at CES 2012, however, Madfinger showed off its new free-to-download Tegra 3 timed exclusive Shadowgun: DeadZone being played using Xbox 360 controllers on a number of Asus Transformer Prime tablets. When we spoke to Madfinger Games last year, the Czech indie developer with a penchant for creating explosive eye-catching mobile titles told us that it was planning on updating its Pocket Gamer Silver Award-winning Shadowgun with multiplayer at some point in the future. ![]()
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