For this, I think I will use GitLab to host it. My last Indie game that published we used Plastic SCM. At work, I work for Heart Machine, we use Perforce. When, not if, everything breaks, you need to be able to hit undo on your project. Most important thing when making a video game is source control. I have a Adobe CC license, but Photoshop is honestly a bit complicated for me to setup and use for pixel art creation and sense I don’t even consider myself an Artist, I’ll go with a purpose-built tool for pixel art. For making the pixel art, AseSprite looks solid. And, Hyper Light Drifter was also made in it. Some very fun Indie games have been made in it. I know that it can be extended in C++, so it is not limited to just using their Visual Scripting language, but, I do not have much experience with it. I have only used GameMaker for one gamejam, in 2017. However, I do not think it is the best engine to use for making a solo game, and while it has some tools for 2D games, it is not complete. My current day job I spend all my time in Unreal Engine 4. I have used Unreal Engine since 2007, so I am quite familiar with it. I really dislike the workflow in Unity, and I have worked on enough projects with it to have given it a fair chance. It is easy for me to choose what engine I will not use. Lastly, I am not set in stone that I will remain the only developer, so it is not selling out if the team grows, but I would like to make the prototype myself, setting the initial controls, style and main mechincs. I think I will not attempt this, and will purchase, and/or collaborate with a composer. So, to make things simple, the game will be pixel art. I went to Art School, but my focus was always on programming, so while I know how to use a bunch of art programs, I don’t consider myself an Artist. Secondly, in what art style will the game be made. So, I need to pick a game idea that is really worth sharing with the world.Ī side scrolling rpg rougelike with weapon, item, and skill progression where you are a homeless combat veteran going on your healing shamanic journey, first healing and freeing yourself, and then others, by going into another dimension and battling an evil energy that corrupted the Aztec priests into performing human sacrifices. Picking something means I am stuck with it, and in it, for the next few years. If I only had one idea it would be simpler. Well, first off, what game am I going to make? I have a dozen half-baked ideas, and poorly thought-through genre mashups to choose from, but that is the problem. By making a game, I mean completion and publishing, bug-free, that meets the initial design without cutting out too much. Personally, I don’t know if I could make a game all by myself. For people not in the Industry, it is probably a shock just how large a team is often required to make a game that on the surface looks rather small. Such as Hyper Casual mobile games, but I am really writing about games that normally require a full team to create. There are certain genre’s that lend themselves more to solo dev. The publisher ChuckleFish approached him, and took over many responsibilities making it possible for him to be the sole creative developer, but handling many other things, such as a testing, and setting up the game’s wiki which was instrumental in the game having such a successful launch. He gained attention early on for the game through Steam Greenlight and Reddit. Stardew Valley is an excellent example.Įric Barone, aka ConcernedApe was the sole developer on Stardew Valley, doing the design, art, programming, and music compositions all himself. There are some examples of successful “Solo” devs, but I haven’t seen a successful game that was truly solo. It is more than just the technical skills, but when there is no one else on the team, who do you bounce idea’s off of, how do you get to the finish line without just giving up. I don’t know yet, someone can, I don’t know yet if I am capable of it. Can you make a video game all by yourself?
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